ELITE WARRIORS : VIETNAM
April 26, 2005 - Although the wave of Vietnam games hasn't had quite the staying power of WWII, various development houses have extracted some intriguing premises from the conflict. While the war didn't feature the enormous scale of many WWII battles and operations, some folks have figured out how to turn this to their advantage, which is where the SOG comes in. An acronym for "Studies and Observation Group," the SOG was the precursor to the famed Delta Force and established patrol techniques that are still in use today; the group sounds like a bunch of land surveyors, but this couldn't be further from the truth. In fact, the SOG became so good at its job--squad insertion behind enemy lines, black ops including sabotage, recon, assassination and ambush--that the NVA created and trained special teams just to counter these elite servicemen. In theory, this is one of the compelling and rarely-told stories of the war and begs for a team-based treatment. In practice, however, a few problems prevent Elite Warriors: Vietnam from bringing the tension and thrill effectively to the computer screen.
Before there was Delta Force, there was SOG
The Vietnam War’s most highly classified special operations were performed by the Studies and Operations Group. Consisting primarily of U.S. Army Special Forces “Green Berets,” SOG warriors fought top secret missions deep behind enemy lines.
Infiltrate deep into Laos with your Green Beret and Montagnard teammates, hunted by trackers and bloodhounds, outnumbered at times 100-to-1. Rescue downed pilots, ambush convoys, seize enemy prisoners, discover targets for air attacks, and direct air strikes. See why SOG veterans went on to found Delta Force and in the work of secret operations,remain stuff of legends.
Operating in the most dangerous conditions imaginable SOG commandos matched wits with an unrelenting foe!
Take part in the top secret world of “Black Ops” unconventional warfare.
Engage in highly classified operations throughout Southeast Asia.
Eight realistic campaigns that take place in multiple phases.
Uses Combat Patrol techniques learned in Vietnam and still valid today.
Team Building – Train and equip your team and then lead them on covert missions.
Exciting Deathmatch and Cooperative Modes.
While straight-up team-based shooting sounds pretty intuitive, Bold Games decided to switch things up a bit by sealing those segments within a topographical map. Your team, represented by an icon, travels along a waypoint route you confirm before the mission starts, and as your icon slides along from point A to point B, several randomly chosen encounters and events may occur before and after you reach your destination. You may be ambushed, or you may get a bonus to movement, and you can choose to rest, at the cost of making the mission take longer.
You're scored according to mission time, effectiveness, and getting out in one piece. There isn't much info either in-game or in the manual about the benefits of resting, but it's assumed that this will make you more alert for counter-SOG teams. However, resting can expose you to attack. You can also move at half-time, normal time and double time, balancing risk with speed. Lastly, you can call for emergency extraction, but this will end the mission.
So the square icon representing your team moves a few inches up the topographical map, you're told that something has happened, then you move again, choosing movement speed, unless you're given the option to rest. While this could be interesting, the presentation is a little bland and removed, and you're helpless to avoid negative random events. It has more in common with a board game, which isn't exactly a bad thing.
But it's not exactly how the game is represented. The box doesn't mention this aspect of the game, or show any screenshots of the interface, leading the gamer to perhaps assume that Elite Warriors: Vietnam is all action, when you might be spending half your time from a perspective that isn't mentioned.
Unfortunately, the actual in-the-jungle segments aren't worth the wait. While the soundscape is impressively lush, with bird calls and insect noises punctuated by foreboding and aggressive drums, radio chatter, Vietnamese voice work, crackling gunfire, and crunching footsteps, that's about the best thing that can be said about this aspect of the game.
The visuals aren't too bad, either, with good use of lighting, textures, and character models. There's a lot of foliage here, though, and it pops in and out distractingly, instead of fading, when it gets in between your character and the camera. There are also the dreaded invisible walls, where you can see more terrain but are mysteriously blocked from advancing into it.
Windows ME / 2000 / XP, Pentium III 1GHZ processor or faster, 256MB RAM, 875MB hard drive space, DirectX 9 compatible sound card, DirectX 9 compatible 64MB video card, DirectX 9.0c, broadband internet connection required for online play.
الان مع التحميل